Proof of Usefulness Report

Snook

Analysis completed on 1/30/2026

+28
Proof of Usefulness Score
You're In Business

The project 'Snook' (playsnook.com) is a verifiable blockchain-based 'Kill-to-Earn' game that launched circa 2021, contrary to the submitted 2009 date. External verification confirms the game raised significant capital (~€2.5M) and has a lifetime player base of ~18,000, which is respectable but far from the claimed 'everyone'. The submission is heavily penalized for providing factually incorrect information (wrong launch date, false reach claims, misidentified business category as 'Branding services'). While the underlying technology and past funding are real, the project currently faces a stagnating Play-to-Earn market and the submission failed to provide accurate proof of utility.

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Score Breakdown

Real World Utility+20.0
Audience Reach Impact+20.0
Technical Innovation+30.0
Evidence Of Traction+30.0
Market Timing Relevance+30.0
Functional Completeness+5.0
Subtotal+26.75
Usefulness Multiplierx1.05
Final Score+28

Project Details

Project URL
Description
Snookis in the PC-Console Gaming Industry

Algorithm Insights

Market Position
Growing utility with room for optimization
User Engagement
Documented reach suggests active user community
Technical Stack
Modern tech stack aligned with sponsor technologies

Recommendations to Increase Usefulness Score

Document User Growth

Provide specific metrics on user acquisition and retention rates

Showcase Revenue Model

Detail sustainable monetization strategy and current revenue streams

Expand Evidence Base

Include testimonials, case studies, and third-party validation

Technical Roadmap

Share development milestones and feature completion timeline