Major League Hacking (MLH) is a verified market leader in student technical education, generating estimated annual revenue of ~$28M with a team of ~186 employees. The project demonstrates exceptional real-world utility and massive reach (500k+ technologists). However, the submission itself was of low quality, containing hyperbolic claims (e.g., 'most people have used my product') and placeholder data (e.g., 'space-technology', 'marketcap: null'), which necessitated penalties in response quality and verification confidence.
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