The project addresses a relevant market (Cybersecurity Education) but the submission is severely undermined by hyperbolic and unverifiable claims. The assertion that 'most people have used my product' is a significant red flag indicating a lack of seriousness or data. While the core concept of hands-on simulation labs is sound, the lack of specific technical details, undefined audience ('everyone'), and absence of revenue or user metrics results in a low Proof of Usefulness score.
Ready to Compete for $150k+ in Prizes?
Move this data into a HackerNoon blog draft to become eligible for your share of $150k+ in cash and software prizes
Score Breakdown
Project Details
Algorithm Insights
Recommendations to Increase Usefulness Score
Document User Growth
Provide specific metrics on user acquisition and retention rates
Showcase Revenue Model
Detail sustainable monetization strategy and current revenue streams
Expand Evidence Base
Include testimonials, case studies, and third-party validation
Technical Roadmap
Share development milestones and feature completion timeline