Round 1 Winners!
Proof of Usefulness Report

Changes Interactive Training Group

Analysis completed on 3/9/2026

+12.11
Proof of Usefulness Score
You're In Business

Changes Interactive Training Group presents a gamified EdTech concept but provides vague and highly exaggerated claims, such as stating 'everyone' is the audience and 'most people have used my product'. With no verifiable user metrics, an ambiguous '$500,000 all time marketcap' for a private local training firm, and poor response quality, the submission lacks the rigorous evidence needed to demonstrate significant technical innovation or traction.

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Score Breakdown

Real World Utility0.25)
Audience Reach Impact0.20)
Technical Innovation0.15)
Evidence Of Traction0.25)
Market Timing Relevance0.10)
Functional Completeness0.05)
Subtotal+12.75
Usefulness Multiplierx0.95
Final Score+12

Project Details

Description
Changes Interactive Training is a Saskatchewan company which facilitates learning through interactive, gamified training. These include AI, XR, video games, in-person scenarios and case stories.

Algorithm Insights

Market Position
Growing utility with room for optimization
User Engagement
Documented reach suggests active user community
Technical Stack
Modern tech stack aligned with sponsor technologies

Recommendations to Increase Usefulness Score

Document User Growth

Provide specific metrics on user acquisition and retention rates

Showcase Revenue Model

Detail sustainable monetization strategy and current revenue streams

Expand Evidence Base

Include testimonials, case studies, and third-party validation

Technical Roadmap

Share development milestones and feature completion timeline